Magic Items in DragonQuest

All page and section numbers refer to the DragonQuest rules version 2.19 unless otherwise noted.

48. Special Magical Preparations

An object can be invested with one or more charges of a spell (48.3, p. 42). The effect when a charge is expended is the same as if the spell had been cast, with the same BC, range, effects, and chance of backfire as the adept who knew the spell when it was invested.

62. The College of Black Magics

None of the characters are witches, but it's common knowledge that witches can create amulets to guard against demons and undead, bring luck, sharpen the senses, etc. Your characters have to consult with a witch for more info. NOTE: some people frown on consorting with practitioners of the Black Arts.

66. The College of Shaping Magics

Shapers create magical items of great and lasting potency. They can also bind investments (R-6, p. 114), essentially allowing a charged item to be used an unlimited number of times. Other than having an unlimited number of charges, all else is the same as when the item was invested.

Creating a magic item takes:

Note that EN loss is permanent (p. 109) and must be recovered by expending Experience Points in the usual way (161.8, p. 206).

Every property put into a magic item increases the Shaping Index, and thus the money, time and effort required.

EXAMPLE: Ring of Invisibility

A ring that, when worn, makes the wearer invisible.

Time to create: 3 months
Total cost: 630 gold shillings (7,560 silver pennies)
Will cost shaper 1 EN point

EXAMPLE: Glasses of Perception

Eyeglasses that add 5 to Perception.

Time to create: 2 months
Total cost: 180 gs (2,160 sp)
Will cost shaper 1 EN point

COMPLEX EXAMPLE: from DQ p. 116

A ring that:

Time to create: 2 years
Total cost: 18,000 gs (216,000 sp)
Will cost shaper 8 EN points

82. Magical Rocks, Stones and Gems

Many, many effects possible. Nothing for sleep-type stuff specifically.

83. Herbal Lore

Many, many effects possible. For sleep-type stuff: