This document discusses the Experience Point system for DragonQuest, and specifically as it is used in the Alusia campaign. It is not meant to apply to any other situations.
The Alusia campaign uses the DragonQuest version 2.19 rules, unless otherwise noted below. All numeric references are to the relevant sections of the DragonQuest rules unless otherwise noted.
For a detailed explanation of how Experience Points are earned, see DQ section 160.
In general, Experience Points are gained in one of two ways:
Adventure and practice awards are based on character level. Each ability (weapon, spell, ritual, Skill, etc.) is individually Ranked; a character level is based on how many Ranked abilities are at a given level or higher. There are three character levels:
Characters gain Experience Points awards on adventure per the following table:
| If the party... | ||
|---|---|---|
| Proficiency Level | Fails | Succeeds |
| Mercenary | 600 | 1200 |
| Adventurer | 1200 | 2400 |
| Hero | 1600 | 3200 |
While not adventuring or engaging in other activity (such as practicing in order to spend Experience Points), a character may practice various abilities. The Experience Points earned per day depends on the character level:
| Proficiency Level | EP/Day |
|---|---|
| Mercenary | 15 |
| Adventurer | 30 |
| Hero | 50 |
Under most circumstances, going up a Rank in an Ability means expending Experience Points, time (for practice), and money (to hire a teacher). See DQ section 161 for details.
The following table summarizes the Experience Point, time and money expenditures to gain one Rank in an Ability:
| Ability | EP | Time | Money |
|---|---|---|---|
| FT | 2500 | None | None |
| EN | 5000/2500 | None | None |
| PC | 1000/750 | None | None |
| Other char. | 5000 | None | None |
| Weapon | See DQ 161.8 | (2 x Rank) weeks | (Rank2 x 10) sp |
| Relearn Spell/Ritual (General) | None | 1 week | 100 sp |
| Learn Spell/Ritual (Special) | None | N/2 Weeks | (200 x N) sp |
| Learn Counterspell | None | 1 week | 2000 sp |
| Gain Rank in Spell/Ritual | See spell/ritual | (Rank) days | None |
| Learn new Skill | See DQ 161.8 | 8 weeks | Varies |
| Advance in Skill | See DQ 161.8 | (Rank) weeks | Varies |
In the above table:
See DQ 161.8refers to the Experience Point Cost Charts on pp. 206–208.
Rankrefers to the new Rank the character is achieving.
Nrefers to the ordinal number of the spell or ritual. This is dependent on the College. For example, the Spell of Walking Unseen is G-4 of the College of Ensorclements and Enchantments, G-5 of the College of Earth Magics, G-9 of the College of Celestial Magics, and G-3 of the College of Black Magics. Members of each of these Colleges would take different amounts of time and pay different Experience Point costs to learn Special Knowledge spells from each of these Colleges.
Important: Remember that all Experience Point costs are multiplied by the Racial Experience Multipler for the character race, and may be changed by other racial factors as well. For example, learning the Ranger skill at Rank 0 would take different amounts of Experience Points and time:
Also note that you can spend time learning or improving up to two (2) Ranked abilities at a time. You might learn Healer while studying to gain a rank in Spell of Mage Wind, or practice with two weapons, for example.