Based on content from the SPI Second Edition DragonQuest rulebook (Bantam printing); Re-numbered and re-indexed for future expansion under the DQOS (DragonQuest Open Source) project; Incorporates the unpublished Arcane Wisdom supplement; Also incorporates selected content from DQOS projects and other published/unpublished releases; Includes a comprehensive five-page character record sheet.
Version 2.19; Last revised 20th July 2003. Adapted for the web 2024.
This document contains textual and graphical material from published Simulations Publications, Inc., works relating to their copyrighted and trademarked roleplaying game DragonQuest. Such material is reproduced here without permission, and subject to the disclaimers and copyright notices in the paragraphs following. Material not specifically belonging to Simulations Publications, Inc., remains the property of the original authors, and is subject to such national and international copyrights as may be in place for such information, unless specifically stated otherwise. Any unauthorized use of Simulations Publications, Inc., or any other author’s copyrighted material or trademarks in this document should not be viewed as a challenge to those copyrights or trademarks.
IMPORTANT! This work is primarily based on the efforts of Simulations Publications, Inc. It is not intended that this work be used for any financial or other pecuniary gain. The information in this work is primarily sourced from the published Second Edition rulebook and unpublished supplements. Other content has been sourced from the Internet, or is original material. Where information has been used without permission, full credit is due to the authors of that content.
Jason Winter
Thornewood and Gryphon Valley expanded content (Frontiers of Alusia)
Rodger Thorm, Jim Huffman, David Leuck, David
Novak
Selected content from Poor Brendan’s Almanac
Eric Goldberg
Overall Game Design and
development of Character Generation, Skills, and Adventure
System
Gerard C. Klug
Design and development of Combat
System. Editing and Development of the Second Edition
David James Ritchie
Co-design of Magic System
and development of Magic and Monster Systems
Edward J. Woods
Co-design of Magic System
Redmond A. Simonsen
Design of Physical Systems,
Graphics and Illustrations
Robert L Ryer
Rules Editing and Technical
Development
Brad E, Hessel
Project Oversight and Editing
Peter Herzip and Nick Karp
Development
Assistance
Ed Beach and friends, Cindy Bitowf, John H. Butterfield,
Rich Collins, Greg Costikyan, Larry D’Ambrosa, Darryl Esakof,
Gary Gillette, Greg Gordon and friends, Stephen Gray, Tom
Harmon, Tom Holsinger, Wes Ives, Robert Kern, Drake Letchner,
Chuck Moors, Eric Risted, Neil Rosen, Tom Stanford, Tony
Stanford, Jeanie Weber
Game Testing and Advice
Manfred E Milkuhn
Art Production Management
Ted Koller, Michael Moors, Ken Stec
Art
Production and Technical Editing
Jim Sherman
Cover Illustration
John Garcia
Interior Illustrations